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MBL COMPONENTS

A quick rundown of the Micro Battle League project and its included components.

Learn more about cards and their involvements, to additional card components and information along with more details on building your deck and completing your objectives during your experience.

  • CARD INVOLVEMENTS

    You can view more information on what cards can be involved within the Micro Battle League card game.

CARD PRODUCTION

  • CARD PRODUCTION Below is additional information on the card production from the card manufacture to the print styles, sizes and more. All MBL Cards produced are manufactured, sourced and shipped out of the Unforgettable HQ in the United Kingdom, please be aware.

  • MICRO STYLE CARDS

    Not your standard size trading cards. We have taken this style after the term "MICRO" making them an original and different concept to others, they are not super micro, but a little smaller than your original and standard cards.


  • CARD 400 GSM This is the thickness of each card. The gsm of our cards make them perfect , not too thin, not too chunky, just right in the middle giving them extra support and durability.


  • 85 X 55 MM The height and width of each card. You can think of these as a wallet size or business calling card size, meaning they are not too big nor too small, just a perfect size to card around in your wallet.


  • POINT EDGES 98% of our cards are square corners. 2% chance of rounded edge cards.

  • STANDARD CARDS Standard printed type cards. Standard printed cards. Front Print (Full card details) Back print (MBL back designs)


  • HOLOGRAPHIC CARDS Shiny holographic type cards. Holographic patterns vary. Holographic Sharp Shards Holographic Shiny Stars Holographic Digital Dots Holographic Flowing Flowers Holographic Beauty Fly's

  • CARD PROTECTORS Card protectors are available. Protectors are not normal sizes. We will provide protectors on sales. We will produce protectors for purchase. We will link protectors for your own.

CARD ORDER PACKAGES

  • INDIVIDUAL ORDERS Stage 1 will start off with individual orders that are available on ALL card releases, allowing you to get your hands on them early. Individual / Pre-Orders Individual cards available for order. You will be able to pre-order cards. Get cards first and early. Gain exclusive pre-order content.

    Pack Size: x2 Pack Total Cards: 2 Cards Price Range: £2.50 - £15.00 Standard: x1 Cards Holographic: x1 Shiny Holographic are only on selected cards, only pre-orders give you exclusive pre-order shiny content even if they are or not meant to have it. Individual / Pack Entry Individual cards to Pack Entry. Miss pre-orders, chase them down. Pack entry add them into pack orders.

  • MICRO PACKS Stage 2 after "Individual & Pre-Orders" will be Micro Pack entry, where all individual cards will be entered into packs after pre-order runs. Pack Size: x1 Pack Total Cards: 11 Cards Price Range: £12.50 Standard: x10 Cards Holographic: x1 Shiny Always x1 holographic inside. If you miss any "Individual" or "Pre-Order" runs then you will have no choice but to trade or purchase more packs to find the card you're looking for, just like every other Trading Card Game.

  • MICRO BUNDLES Stage 3 after "Individual Pre-Orders" and "Micro Pack Entry" we can then move on to micro bundle packs, tins and boxes. Non of these have been official so right now there is no further information to display on this section, we will inform and updated when we advance.

CARD MODEL TYPES

  • CARD TYPES There are a vary of card types available to play, use and collect that will be available for pre-orders and micro pack entry.

  • FIGHTER CARDS Fighter cards will be the rise or fall of your roster deck, build it to your own structure and fill it with our combatants. > View Fight Card Information


  • PERFORMANCE CARDS Performance cards will be the attributes to your game play and the upgrades for your developments during your battles. > View Performance Card Information

  • CARD CONTENT

    Our cards are not the only thing that we use to bring excitement to our work and game but we also involve other components and content that you may be interested in.

CARD GRADE SHOWCASE

  • CARD GRADE SHOWCASE When we create new cards, we like to showcase them within graphical created showcase models that show off and protect the card along with stating what class we rank it in for your deck and collection.

  • PROTECTION SHOWCASE We won't like to say it would stop them, but this concept and design is created to give off "less quality" for the full card design and to stop anyone making their own with our sources and work.

  • CARD GRADE GALLERY You can view the gallery below that will give you some ideas and views on how our "Grade Showcase & Protection Designs" works and are showcased as apart of our work.


    You can click and expand this gallery to view our showcase closer along with taking a look at our full roster selection and their current cards on display.

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  • CARD GRADE GUIDELINE The image above shows all of the different "CLASS STAMPS" we use while grading them, this will give you an idea on where and why we grade our cards with certain statistics. These DO NOT effect your game play in anyway, as some of the lower cards can turn out to be some of the better ones. This WILL help you decide who and what you should maintain within your custom build deck.

  • CARD GRADE DETAILS

    From the image above you can view written and detailed information on our grade cards. - CLASS D (Declassified Cards) Class D cards are normally non-usable cards during battles and are more decorated and collecting edition cards that could include attire cards, micro posters or promotions.

    - CLASS C (Low Cards)

    Class C cards are the lowest of the standard stamps but still never underestimated as they can sometimes be the greatest and are great use to warm up your rounds and to maybe deceive and bait to your opponent while you work on your main strategy. - CLASS B (Medium Cards)

    Class B are the medium of the standard stamps and they come with reasonable statistics to help start you off while you build up your rounds, these can pack a punch and also take one. - CLASS A (High Cards)

    Class A cards are the highest of the standard stamps and they come with high statistics that are a epic boost in your battle deck, class A cards are not to be slept on as they can be entire game changers.

    - CLASS E (Elite Cards)

    Class E cards are emerald green stamped and they are the elite cards above the standard and will always come with higher statistics that will be the most valuable in your deck. - CLASS L (Legend Cards)

    Class L cards are champion gold stamped and they are the legends of battle! These are extremely hard to find and come as a super rarity, they are some of the most powerful cards in game. - CLASS S (Signature Cards) Class S cards are signature silver stamped and they are the cards that will contain a collecting card that may contain a autograph signature or piece of memorabilia.

  • DECK BUILDING

    If you want to play you will have to do your own roster deck building where you can build up your own Micro Battle Team to face off against your enemy.

BUILD YOUR DECK

  • VIEW FULL DECK BUILDING Click the link highlighted below and be directed to our deck building page within our Micropedia. > View deck building

  • BUILDING YOUR DECK Of course before you start playing you will need to build your deck what will also depend on what size you play and what types of games to go for. > VIEW OUR INDEX You can view our index and gallery. View our cards by collections. > VIEW OUR ROSTER You can view our cards via roster. View cards by selections.

  • PLAYING DECK SIZES There is a vary of deck sizes that we recommend.

    BASE SIZE: 40 40 Cards needed. HALF SIZE: 50 50 Cards needed. FULL SIZE: 60 60 Cards needed. The size of the deck you build will determine your level of play along with if your familiar with the rules, these are set like difficulty deck building stages.

  • PLAYING DECK LIMITS You should and maybe need to follow our recommended guidelines and limits when constructing your deck. BASE LIMITS: 40 Cards Fighter Limits: 10 - 20 Performance Limits: 10 - 20 Upgrade Limits: 2 Max

    HALF LIMITS: 50 Cards Fighter Limits: 15 - 25 Performance Limits: 15 - 25 Upgrade Limits: 3 Max


    FULL LIMITS: 60 Cards Fighter Limits: 20 - 30 Performance Limits: 15 - 25 Upgrade Limits: 5 Max

  • GAME PLAYING

    You want to learn how to play our battle game? You can check out our additional information that will help you play our games to the fullest.

GAME OBJECTIVES

  • GAME OBJECTIVES You will first need a quick run-down on how the game works and what you main objective is when playing. Beat your opponents until they have nothing left!? Muhahaha is that not enough for you?

  • DEFEAT OPPONENTS Win by 3 Eliminations Win by 6 Eliminations Win by 12 Eliminations Win by Elimination All Cards.

    Win by Last Card Standing.

  • RANKING OPPONENTS Win by out ranking opponents. High points win, move to back. Low points lose, eliminate. Attack to Defence Defence to Attack Health To Health


  • HEALTH OPPONENTS Win by getting PP Health to 0 Play advanced and full games. Full game rules apply.


  • GAME MODES Additional game modes to play. MBL Ranking (Easy) MBL Elimination (Medium) MBL Last Card Survival (Hard) MBL Custom (Vary) You don't just need to follow our game rules! Why not get creative yourself and make up your own game modes to play.

  • GAME PLAYERS How many can you play with? 1 Players (Collecting Yourself) 2 Players (VS Another Player) 3 Players (Triple Stand Off) 4 Player (Fatal Four Stand Off) Team Battle (4 Players Only)

GAME MODES

MBL Ranking (Easy) MBL Elimination (Medium) MBL Last Card Survival (Hard)


MICROPEDIA

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