
ELEMENT DATABASE
In this pixel art universe will will be fusing elemental powers and upgrades to some if not most of our characters and cards, some with fixed status and some with the power to explore other elements. You can view more information on our elemental power table below.
ELEMENTAL INFORMATION
Below is some additional text information on what you can expect when seeing elemental characters and cards along with their uses. - Elemental Cards will be on most cards, but some cards may not contain any and this will automatically make standard effect with no weakness or resistance. - Characters and Cards may have fixed elements that are also stated in character profiles, but some may be open to explore other elements in a range of styles.
BASE CARDS All base cards will be stated as empty, meaning standard and normal effects are taken and given even with elements in play, but please keep in mind that your base cards are the weakest. ELEMENT CARDS All element cards will feature element symbols, weaknesses and resistances along with other elemental perks making your fighter stronger and supreme over most other cards. - Elements come with attacking stats and performance perks along with weakness and resistance infliction to yours and your opponents cards WEAKNESS EXAMPLES: You have a Aqua of 50 attack. Your opponent is Flame. Unless your opponent avoids. You deal double the damage. Aqua would be 100 to Flames health. Your card and opponents will state weakness. Upgrade cards will apply to use. RESISTANCE EXAMPLE: You have Voltage of 50 attack. Your opponent is Metallurgic. Unless resistance is avoided. NO DAMAGE is inflicted. Your resistance attack is wasted. Your card and opponents will state resistance. Upgrade cards will apply to use. - Weakness and Resistance information is displayed at the bottom of cards and are available at all times but any moves towards you opponent must be activated. - In order to activate and use any elemental and performances perks you must be holding whatever the card requires what can include upgrade cards to elemental upgrade cards.
USE EXAMPLE: You have a flame card in play. You want to use it's perk. It requires x2 Pixel Power cards. You need this total in order to use. Once used, cards are retired.
UPGRADE DEVELOPMENT Upgrade development allows you to upgrade your card in play to an elite card or legendary card, others maybe entered and listed.
ELEMENT DEVELOPMENT Elemental development allows you to upgrade your card in play to an elemental and power card, others maybe entered and listed. RELIC DEVELOPMENT Relic developments are selected props or items that are needed to develop into a certain character card. - Elements bring new experiences to the game along with bringing some equality to all players, meaning they have to be activated in order to use instead of constant beating.
ELEMENTAL SYMBOLS
INFORMATION | |
|---|---|
![]() | EMPTY (Nothing) When this symbol appears on your cards it means not action is needed. All stats will have standard effects. |
![]() | FLAME (Fire Hot) Weakness: Aqua, Terrain Resistance: |
![]() | AQUA (Water Wet) Weakness: Voltage, Nature Resistance: |
![]() | NATURE (Grass Bugs) Weakness: Voltage, Nature, Celestial Resistance: |
![]() | VOLTAGE (Thunder Electric) Weakness: Terrain, Metallurgic, Celestial Resistance: |
![]() | GLACIER (Ice Cold) Weakness: Flame, Combat, Terrain, Metallurgic Resistance: |
![]() | COMBAT (Warrior Fighting) Weakness: Celestial, Spiritual, Darkness, Illumination Resistance: |
![]() | TOXIC (Hazard Poison) Weakness: Terrain, Spiritual, Mutant Resistance: |
![]() | TERRAIN (Rocky Ground) Weakness: Aqua, Nature, Glacier Resistance: |
![]() | CELESTIAL (Sky Flying) Weakness: Glacier, Terrain, Voltage Resistance: |
![]() | SPIRITUAL (Crystal Psychic) Weakness: Nature, Phantom, Darkness, Illumination Resistance: |
![]() | PHANTOM (Ghostly Spooks) Weakness: Phantom, Darkness, Illumination, Mythical Resistance: |
![]() | MUTATION (Enhanced Creatures) Weakness: Combat, Metallurgic, Darkness, Illumination Resistance: |
![]() | DARKNESS (Night Shadows) Weakness: Combat, Nature, Illumination, Mythical Resistance: |
![]() | ILLUMINATION (Bright Lights) Weakness: Toxic, Metallurgic, Mythical, Darkness Resistance: |
![]() | METALLURGIC (Metal Machines) Weakness: Flame, Aqua, Combat, Terrain Resistance: |
![]() | MYTHICAL (Ancient Fossil) Weakness: Terrain, Nature, Combat Resistance: |

















