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Welcome to our Card Information section, where you can find out everything you need to know about our card production to card types that are involved within this MBL, Micro Battle League Card Game project.


You can click, expand and view the various sections below to view further details information on each card type.


CARD CREATIVITY

𝗖𝗔𝗥𝗗 𝗣𝗥𝗢𝗗𝗨𝗖𝗧𝗜𝗢𝗡

In this section you can find out more information and details on the production and creativity of our cards, that give you a better idea on what to look for when making a purchase.

MBL, Micro Battle League Card Back Design Selection Photo.

  • Production Location: United Kingdom only


  • Card Size:

    85 x 55 mm


  • Card Stock:

    400 gsm card


  • Card Corners:

    Square point corners


  • Card Print:

    Double sided printed


  • Standard Cards:

    No lamination or coat


  • Holographic Cards:

    Layered special effects

    Shiny Lamination

    Pattern Holographic



FIGHTER CARDS

𝗕𝗔𝗦𝗘 𝗙𝗜𝗚𝗛𝗧𝗘𝗥 𝗖𝗔𝗥𝗗𝗦

In this section you can find out more information and details on our standard and original fighter base development cards as these little champions help you build your deck and help you climb to the top!

MBL Base Development Fighter Card Information Tile Design.
  • Base Development View:

    The card that you see is our original development fighter card, You will find these to be the most common of all collections.

  • Character / Card Name Tiles:

    Cards can contain character names.

    Cards can contain card name titles.


  • Info Text, Quotes And Phrases:

    Cards can contain info text under titles.

    Small card information / Description.

    Character quotes / Character Phrases.


  • Card Image / Background Designs:

    All cards will contain a image design.

    Background design or art creation.

    Pixelated worlds and characters.

  • Pixelated Micro Character Creations:

    90% Of cards will contain a micro character.

    Character Version styles vary

    Character Version outfits vary

    Character Version Worlds vary

    Small card information / Description.

    Character quotes / Character Phrases.

  • Promotion Logo Placements:

    Placed in the top right of selected cards.

    Promotion logo display.

    Business and Brand display.

    Element Symbol display.


  • Promotion Badge Ribbons:

    Hangs below PP Health status.

    Helps indicate unique cards.

    Promo Editions

    Element Editions

    Character Icons

    Badges Of Gratitudes

    Badges Of Importance

  • Pixel Points Health (PP)

    Fighter cards total health status.

    You must get this to 0 total.

    0 total fighter card is eliminated.


  • Card Attacking Statistics:

    Main fighters have attacking statistics.

    Attack must over point opponents defence. (ATTACK EXAMPLE 1) - Opponent has 50 PP Health.

    - You have 40 Attack points.

    - Opponent has 30 defence points. - You deal 10 damage - Opponent now has 40 PP Health.


  • Card Defence Statistics:

    Main fighters have defending statistics.

    Defence must over point opponents attack.

    Higher the points more chance of blocking.

    Higher than attack? Full attack is blocked.

    (DEFENCE EXAMPLE 1)

    - You have 50 PP Health.

    - You have 30 Defence points.

    - Opponent has 25 attack points.

    - You block! No damage is dealt. - This may force swap your opponent.


  • Card Pixel Performance Perk:

    90% Of cards will contain perks.

    Perks will vary depending on card. Cards may contain re-worded perks

    Cards may contain unique perks.

    Perks display all information needed.

    - Activated by elimination totals

    - Activated by power token cards.

  • Card Target Types And Upgrades:

    Cards have key target types for battles.

    Cards can be retired during battles.

    Cards can use upgrade attachments. (RETIRE SWAP CARDS) Number total of card retirements needed.

    Must retire cards total to advance. You can retire ANY cards in your hand. Apply scrap cards to your deck to help.

    (WEAKNESS TARGET) Cards may contain weakness icons.

    Matched by opponent is double points.

    EMPTY Means standard / Normal effect.

    - Your card is flame element with 40 defence.

    - Opponents is aqua element with 30 attack. - Opponent deals 60 damage with double.


    (RESISTANCE TARGET)

    Cards may contain resistance icons. Matched by opponent is blocked points.

    - Your card is Terrain element resistance.

    - Your opponent must avoid terrain fighters. - No damage is dealt if elements matched.


    (UPGRADE TOTAL)

    Cards can gain upgrade attachments.

    Only a total number can be used. One off upgrade card use included. Permanent upgrade card use included.

    - Your card has 3 upgrades available. - You use a performance card on your card.

    - Your card now only has 2/3 upgrades available. - Upgrades can be one off or permanent

  • Card Bottom Information:

    All cards contain bottom information section. Bottom info can contain major indications.

    (MBL YEAR) MBL Initials followed by year. Year is for the year of card release.

    - MBL 2025 - MBL 2026 (CARD TYPES) Cards will sate their category and types. Fighter Card Category Performance Card Category. Card Category will be followed by types. Base Development Elite Development Legend Development Other Developments

    (CARD COLLECTION SYMBOL) Bottom right will contain collection icon. This will indicate what collection your card is. These will chage for each theme and collection. - (MI) (M1) Micro 1 Collection (CARD RARITY DOTS) Small dots placed bottom right. This will indicate your card rarity. - (1 DOT) Common Card. - (2 DOT) Uncommon Card. - (3 DOT) Rare Card. - (4 DOT) Super Rare Card. - (5 DOT) Exotic Card. (CARD CODE) ALL cards will contain a entry code. Entry codes come in a vary of initials. Entry codes contain a "Letter" first.

    Entry codes contain a "Number" second. - Entry codes are needed for our database.

    1. First codes start with Entry Initials: (E1) Original Entry Cards (A1) Additional Entry Cards (X1) Xtra Entry Cards (P1) Performance Entry Cards 2. Second codes follow with Micro Initials: (M1) Micro Character Code 3. Third codes follow with Version Initials: (V1) Version Card Code (S1) Special Card Code

    Entry Codes will come in a combination. Code combos can come in 2 or 3. E1/M1/V1 - Original 1, Micro 1, Version 1 E5/M2/V3 - Original 5, Micro 2, Version 3 This will also follow with two initials. P1/V1 - Performance 1, Version 1 P5/S1 - Performance 5, Special 1

𝗘𝗟𝗜𝗧𝗘 𝗙𝗜𝗚𝗛𝗧𝗘𝗥 𝗖𝗔𝗥𝗗𝗦



MICROPEDIA

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